Interview with Carlos J. Gómez de Llarena, a Venezuelan media architect working at the intersection of physical and digital design. He is also atelier leader at our summer school.
Researcher and Critical Engineer. The main research areas explored through his projects include game cultures, digital and urban interventions, architecture, pervasive computing as well as open source technologies.
Artist, designer and educator from London. As an artist, he exhibits worldwide, most recently at Milan Design Salon, Z33 in Belgium and, in July, at Ars Electronica.
Interaction designer with over 20 years experience as an educator. He specialises in teaching workshops and hack-labs, particularly introducing “just enough technology” to creative people of all disciplines so they can incorporate it into their practice.
Venezuelan media architect working at the intersection of physical and digital design. His projects blend technology and built environments, creating experiences that shape social interactions as well as our perceptions of spaces.